NASIG 2013: Collaboration in a Time of Change

CC BY 2.0 2013-06-10
“soccer practice” by woodleywonderworks

Speaker: Daryl Yang

Why collaborate?

Despite how popular Apple products are today, they almost went bankrupt in the 90s. Experts believe that despite their innovation, their lack of collaboration led to this near-downfall. iTunes, iPod, iPad — these all require working with many developers, and is a big part of why they came back.

Microsoft started off as very open to collaboration and innovation from outside of the company, but that is not the case now. In order to get back into the groove, they have partnered with Nokia to enter the mobile phone market.

Collaboration can create commercial success, innovation, synergies, and efficiencies.

What change?

The amount of information generated now is vastly more than has ever been collected in the past. It is beyond our imagination.

How has library work changed? We still manage collections and access to information, but the way we do so has evolved with the ways information is delivered. We have had to increase our negotiation skills as every transaction is uniquely based on our customer profile. We have also needed to reorganize our structures and workflows to meet changing needs of our institutions and the information environment.

Deloitte identified ten key challenges faced by higher education: funding (public, endowment, and tuition), rivalry (competing globally for the best students), setting priorities (appropriate use of resources), technology (infrastructure & training), infrastructure (classroom design, offices), links to outcomes (graduation to employment), attracting talent (and retaining them), sustainability (practicing what we preach), widening access (MOOC, open access), and regulation (under increasing pressure to show how public funding is being used, but also maintaining student data privacy).

Libraries say they have too much stuff on shelves, more of it is available electronically, and it keeps coming. Do we really need to keep both print and digital when there is a growing pressure on space for users?

The British Library Document Supply Centre plays an essential role in delivering physical content on demand, but the demand is falling as more information is available online. And, their IT infrastructure needs modernization.

These concerns sparked conversations that created UK Research Reserve, and the evaluation of print journal usage. Users prefer print for in-depth reading, and HSS still have a high usage of print materials compared to the sciences. At least, that was the case 5-6 years ago when UKRR was created.

Ithaka S+R, JISC, and RLUK sent out a survey to faculty about print journal use, and they found that this is still fairly true. They also discovered that even those who are comfortable with electronic journal collections, they would not be happy to see print collections discarded. There was clearly a demand that some library, if not their own, maintain a collection of hard copies of journals. Libraries don’t have to keep them, but SOMEONE has to.

It is hard to predict research needs in the future, so it is important to preserve content for that future demand, and make sure that you still own it.

UKRR’s initial objectives were to de-duplicate low-use journals and allow their members to release space and realize savings/efficiency, and to preserve research material and provide access for researchers. They also want to achieve cultural change — librarians/academics don’t like to throw away things.

So far, they have examined 60,700 holdings, and of that, only 16% has been retained. They intend to keep at least 3 copies among the membership, so there was a significant amount of overlap in holdings across all of the schools.

NASIG 2013: Libraries and Mobile Technologies in the Age of the Visible College

“This morning’s audience, seen from the lectern.” by Bryan Alexander

Speaker: Bryan Alexander

NITLE does a lot of research for liberal arts undergraduate type schools. One of the things that he does is publish a monthly newsletter covering trends in higher education, which may be worth paying some attention to (Future Trends). He is not a librarian, but he is a library fanboy.

What is mobile computing doing to the world, and what will it do in the future?

Things have changed rapidly in recent years. We’ve gone from needing telephone rooms at hotels to having phones in every pocket. The icon for computing has gone from desktop to laptop to anything/nothing — computing is all around us in many forms now. The PC is still a useful tool, but there are now so many other devices to do so many other things.

Smartphones are everywhere now, in many forms. We use them for content delivery and capture, and to interact with others through social tools. Over half of Americans now have a smartphone, with less than 10% remaining who have no cell phone, according to Pew. The mobile phone is now the primary communication device for the world. Think about this when you are developing publishing platforms.

The success of the Kindle laid the groundwork for the iPad. Netbooks/laptops now range in size and function.

Clickers are used extensively in the classroom, with great success. They can be used for feedback as well as prompting discussion. They are slowly shifting to using phones instead of separate devices.

Smartpens capture written content digitally as you write them, and you can record audio at the same time. One professor annotates notes on scripts while his students perform, and then provides them with the audio.

Marker-based augmented reality fumbled for a while in the US, but is starting to pick up in popularity. Now that more people have smartphones, QR codes are more prevalent.

The mouse and keyboard have been around since the 1960s, and they are being dramatically impacted by recent changes in technology. Touch screens (i.e. iPad), handhelds (i.e. WII), and nothing (i.e. Kinect).

If the federal government is using it, it is no longer bleeding edge. Ebooks have been around for a long time, in all sorts of formats. Some of the advantages of ebooks include ease of correcting errors, flexible presentation (i.e. font size), and a faster publication cycle. Some disadvantages include DRM, cost, and distribution by libraries.

Gaming has had a huge impact in the past few years. The median age of gamers is 35 or so. The industry size is comparable to music, and has impacts on hardware, software, interfaces, and other industries. There is a large and growing diversity of platforms, topics, genres, niches, and players.

Mobile devices let us make more microcontent (photo, video clip, text file), which leads to the problem of archiving all this stuff. These devices allow us to cover the world with a secondary layer of information. We love connecting with people, and rather than separating us, technology has allowed us to do that even more (except when we focus on our devices more than the people in front of us).

We’re now in a world of information on demand, although it’s not universal. Coverage is spreading, and the gaps are getting smaller.

When it comes to technology, Americans are either utopian or dystopian in our reactions. We’re not living in a middle ground very often. There are some things we don’t understand about our devices, such as multitasking and how that impacts our brain. There is also a generational divide, with our children being more immersed in technology than we are, and having different norms about using devices in social and professional settings.

The ARIS engine allows academics to build games with learning outcomes.

Augmented reality takes data and pins it down to the real world. It’s the inverse of virtual reality. Libraries are going to be the AR engine of the future. Some examples of AR include museum tours, GPS navigators, and location services (Yelp, Foursqure). Beyond that, there are applications that provide data overlaying images of what you point your phone at, such as real estate information and annotations. Google Goggles tries to provide information about objects based on images taken by a mobile device. You could have a virtual art gallery physically tied to a spot, but only displayed when viewed with an app on your phone.

Imagine what the world will be like transformed by the technology he’s been talking about.

1. Phantom Learning: Schools are rare and less needed. The number of people physically enrolled in schools has gone down. Learning on demand is now the thing. Institutions exist to supplement content (adjuncts), and libraries are the media production sites. Students are used to online classes, and un-augmented locations are weird.

II. Open World: Open content is the norm and is very web-centric. Global conversations increase, with more access and more creativity. Print publishers are nearly gone, authorship is mysterious, tons of malware, and privacy is fictitious. The internet has always been open and has never been about money. Identities have always been fictional.

III. Silo World: Most information is experienced in vertical stacks. Open content is almost like public access TV. Intellectual property intensifies, and campuses reorganize around the silos. Students identify with brands and think of “open” as radical and old-fashioned.

ER&L 2013: Ebooks — Their Use and Acceptance by Undergraduates and Faculty

“Kali, Avatar of the eBook” by Javier Candeira

Speaker: Deborah Lenares, Wellesley College

Libraries have been relatively quietly collecting ebooks for years, but it wasn’t until the Kindle came out that public interest in ebooks was aroused. Users exposure and expectations for ebooks has been raised, with notable impact on academic libraries. From 2010-2011, the number of ebooks in academic libraries doubled.

Wellesley is platform agnostic — they look for the best deal with the best content. Locally, they have seen an overall increase in unique titles viewed, a dramatic increase in pages viewed, a modest decrease in pages printed, and a dramatic increase in downloads.

In February 2012, they sent a survey to all of their users, with incentives (iPad, gift cards, etc.) and a platform (Zoomerang) provided by Springer. They had a 57% response rate (likely iPad-influenced), and 71% have used ebooks (51% used ebooks from the Wellesley College Library). If the survey respondent had not used ebooks, they were skipped to the end of the survey, because they were only interested in data from those who have used ebooks.

A high percent of the non-library ebooks were from free sources like Google Books, Project Gutenberg, Internet Archive, etc. Most of the respondents ranked search within the text and offline reading or download to device among the most important functionality aspects, even higher than printing.

Most of the faculty respondents found ebooks to be an acceptable option, but prefer to use print. Fewer students found ebooks an acceptable option, and preferred print more than faculty. There is a reason that will be aparent later in the talk.

The sciences preferred ebooks more than other areas, and found them generally more acceptable than other areas, but the difference is slight. Nearly all faculty who used ebooks would continue to, ranging from preferring them to reluctant acceptance.

Whether they love or hate ebooks, most users skimmed/search and read a small number of consecutive pages or a full chapter. However, ebooks haters almost never read an entire book, and most of the others infrequently did so. Nearly everyone read ebooks on a computer/laptop. Ebook lovers used devices, and ebook haters were more likely to have printed it out. Most would prefer to not use their computer/laptop, and the ebook lovers would rather use their devices.

Faculty are more likely to own or plan to purchase a device than students, which may be why faculty find ebooks more acceptable than students. Maybe providing devices to them would be helpful?

For further research:

  • How does the robustness of ebook collections effect use and attitudes?
  • Is there a correlation between tablet/device use and attitudes?
  • Are attitudes toward shared ebooks (library) different from attitudes toward personal ebooks?

The full text of the white paper is available from Springer.

Charleston 2012: hotel internet sucks edition

Scream by Daria
“Scream” by Daria

And so does the WordPress app for iPad, or at least the current version. I had drafts of the three sessions I attended this afternoon, ready to publish as soon as I returned to my room, which is the only place I can connect to the wifi. As soon as the WordPress connected to update, the contents of all three posts reverted to the blank drafts I had created as placeholders.

Yeah. Pissed. That’d be me right now.

In short:

Eresources librarians need to demonstrate their value to the library/university, and they either need more staff to do the increasing work, or other departments need to suck it up and process e-stuff like they should. And yes, someone needs to handle licensing, but that someone shouldn’t also be responsible for every little tiny detail of eresources management (i.e. cataloging, trouble-shooting, invoices, etc.) when there are staff already handling similar processes for other materials.

Librarians need to learn how to market eresources effectively, and assess their marketing strategies effectively. Marie Kennedy has a book coming out next year that can help you with that.

Eresources librarians (or licensing librarians) need to make sure language supporting text mining is included in their license agreements with publishers. Your researchers will thank you for it later, and your future self will be happy to not have to go back and renegotiate it into existing contracts.

NASIG 2011: Gateway to Improving ERM System Deliverables – NISO’s ERM Data Standards and Best Practices Review

Speaker: Bob McQuillan

I had notes from this session that were lost to a glitch in the iPad WordPress app. Essentially, it was an overview of why the ERM Data Standards and Best Practices Review working group was created followed by a summary of their findings. The final report will be available soon, and if the grid/groupings of ERM standards and best practices that Bob shared in his presentation are included in the report, I would highly recommend it as a clear and efficient tool to identify the different aspects of ERMS development and needs.

multitasking & efficient use of resources

Lukas Mathis wrote recently on his blog Ignore the Code about multitasking and what that means for humans versus computers. He made one point that resonated with me:

“The fact that the iPad only lets me see one app at a time often does not help me focus. Instead, it forces me to switch between apps constantly, thus preventing me from focusing on my task. Every time I have to deal with the iPad’s task switching, I’m interrupted.”

I noticed this when I was using the iPad at the last two conferences I attended. It was great for focusing my attention on the speaker and content, because I had to leave the note-taking app and open the Twitter app if I wanted to check on the back channel chatter. However, it was frustrating for that same reason, as it also meant that if I wanted to toss out a pithy quote from the presentation, it meant taking a chance on missing something important while I switched programs.

When I’ve had a laptop or netbook with me for note-taking, switching between programs was a simple keystroke that took a fraction of a second and barely any of my mental focus, and more often than not I could have Twitter and my note-taking program open side-by-side. While I was using only one resource at a time, by being able to switch between them quickly, I could “multi-task” efficiently.

Thankfully, I don’t often have need to do this on a mobile device like the iPad or my Android phone, so right now this isn’t a problem for me. However, if these types of interfaces become the new standard for computing, someone will need to find a way to allow for multiple screens running multiple programs that can be moved between with the flick of a finger. Otherwise, we will have even more problems focusing on the task at hand.

trying out the iPad

I have borrowed an iPad from work to take notes on at ER&L next week. So far I’m learning that I can’t touch type on it, so I’ll have my head down a lot. Also, the screen is very sensitive, so I’m making typos when my fingers get too close. Will be needing to hone my hovering skills.

I’m also bringing my laptop, so I can switch to that if this gets frustrating.

reviews update

It’s been a while since I posted an update here of what I’ve been writing over at Blogcritics.org. Between moving and the holidays, I’ve fallen far behind on many things, not to mention writing (or even writing about writing, as the case may be). Here are the handful of recent reviews:

  • Guinness – The 250-Year Quest for the Perfect Pint by Bill Yenne

    Yenne has written an engaging book that is accessible even to the pedestrian beer drinker. His research is thorough, and the bibliography at the end of the book has a few titles that caught my eye as potential future reads. [more]

  • Carole King – Welcome To My Living Room

    The film quality and editing rides the line between a PBS TV concert and a big-screen hyper-reality, with long cuts and minimal camera movement. In the end, it has more of an “I was at a concert” feel than the audio recording from a different show, mainly because of the aforementioned between song banter that was left in the video and removed from the CD. [more]

  • Leiana – No Going Back

    The skatepunk sound found on Leiana’s second full-length, No Going Back, feels as comfortable to me as an old pair of jeans, and I think most of that has to do with the distorted crunch of Chuck Treece’s guitar riffs and the straight-ahead drumming. It’s a little bit retro, while remaining modern and fresh. [more]

  • Macally BTCUP for iPod

    Over the years, I have purchased a variety of FM transmitters in the hopes that they will transfer the sound from my digital devices to my car stereo better than cassette adapters. In general, I have not spent more than $30-40 on these devices, and in the end, I was unsatisfied with them. Recently, I was given the opportunity to test Macally’s BTCUP for iPod, and I was suitably impressed with the device. [more]

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