ALA Virtual 2011: Currents of Change and Innovation

Moderator: Ann Coder, Library Services Manager, Brookhaven College

Speaker: Linda McCann, Director of Library Services, Bucks County Community College

Probably had something interesting to say, but her phone connection was so awful I tuned it out. Plus, I hate the “let me tell you useless stats about my institution” portion that for some reason people think is important to include in every presentation about something they did at their library.

In summary, they got rid of formats and collections that are no longer needed and converted the space into a popular (and apparently award winning) learning commons.

 

Speaker: Denise Repman, Dean of Library Services, Delgado Community College

Oy. Sound not much better on this one. Maybe it’s ALA’s connection? In summary: something something something new library buildings.

 

Speaker:  Theresa C. Stanley, Library Director, Pima Community College

Still crappy sound. In summary: they had to reduce their collection by 30%, so they removed duplicates and content no longer relevant to their current programs. Kept notes in a wiki and used a shared calendar to schedule the project, which is probably a good idea.

IL 2010: Adding Value – CIO Insights

speakers: Mike Ridley, Donna Scheeder, & Jim Peterson (moderated by Jane Dysart)

Ridley sees his job as leveraging information and economics to move the institution forward. Scheeder combines information management and technology to support their users. Peterson is from a small, rural library system where he manages all of the IT needs. (regarding his director: “I’m the geek, she’s the wallet.”)


Ridley

“I just want to remind you that if you think my comments are a load of crap, that’s a good thing.” Mike Ridley, referencing yesterday’s keynote about the hidden treasure of bat guano in libraries.

Information professionals have ways of thinking about how we do what we do, but our user populations have different perspectives. The tribal identities can be challenging when it comes to communicating effectively.

The information age is over. We’ve done that. But we’re still hanging on to it, even though everyone is in the information business. We need to leave that metaphor behind.

This is the age of imagination. What can we do differently? How will we change the rules to make a better world?

Open organizations are the way to go. Command and control organizations won’t get us to where we need to be in this age of imagination. We need to be able to fail. We are completely ignorant of how this will play out, and that opens doors of possibilities that wouldn’t otherwise be there.


Scheeder

It’s challenging to balance the resource needs of diverse user groups. You can add value to information by deeply understanding your users, your resources, and the level of risk that is acceptable.

There’s a big movement towards teleworking in the government. This can change your culture and the way you deliver services. Also, the proliferation of mobile devices among the users creates challenges in delivering content to them.

There’s a constant push and pull among the disciplines to get what they want.

Finally, security requirements make outside collaboration difficult. They want to be open, but they also have to protect the assets they were entrusted with.


Peterson

We all have computers, servers, and patrons, so under the hood we’re all the same.

The ability that IT has to cut power consumption costs can really help you out. Technology upgrades will increase productivity and decrease energy costs. In general, if it’s generating heat, it’s wasting electricity. Open source software can save on those costs, particularly if you have tech support that can manage it.

IT is more than just the geek you call when you have a tech problem. We’re here to help you save money.

Dysart’s questions

What’s the future of libraries?

Scheeder: The screen is the library now, so the question is where do we want the library. The library should be where people have their “dwell time.”

Ridley: The internet is going to get so big that it will disappear as a separate entity. Libraries will be everywhere, no matter what you’re doing. The danger is that libraries may disappear, so we need to think about value in that sphere.

Peterson: Libraries of the future are going to be most valuable as efficient information providers.


Tips for financing resources?

Peterson: Show a solid business model for the things you need.

Scheeder: Figure out how the thing you want to do aligns with the greater good of the organization. Identify how the user experience will improve. Think like the decision-makers and identify the economic reality of the organization.

Ridley: Prefers “participant” to “user”. Make yourself visible to everyone in your organization. Bridge the gap between tribes.

Anything else?

Peterson: If we don’t talk to our legislators then we won’t have a voice and they won’t know our needs.

Scheeder: Information professionals have the opportunity to maximize content to be finable by search engines, create taxonomy, and manage the digital lifecycle. We need to do better about preserving the digital content being created every moment.

Ridley: Go out and hire someone like Peterson. We need people who can understand technology and bridge the divide between IT and users.

IL 2010: Beyond 23 Things

presenters: Louise Alcorn, Christa Burns, and Jennifer Koerber

The 23 Things program was designed to introduce library staff to explore and discover new and emerging technologies. Many libraries have taken it and adapted it to their own organizational needs, and some are starting to experiment with doing it with users as well.

Alcorn’s first attempt at doing this was a bit of a failure, in part because her incentives weren’t strong enough, and in part because there wasn’t enough buy-in to self-motivate the participants. Nudging became nagging, which didn’t help.

NWILSA’s 13 Things is done with different instructors online. The participants were given “homework” assignments to keep everything in check. The instructors had dress rehearsals to make sure the tech worked, and it was all through the same Adobe Connect room. The participants were also given a Google Site to keep all the info together, and chat pods to discuss the side conversations that sprouted.

But, there were problems. There needed to be ongoing marketing (not nagging) that promotes each presentation/session. The participants were reluctant to get a headset with a microphone rather than just participating in the text chat. Also, due to staff constraints, they weren’t able to effectively turn the feedback into new programming.

When Nebraska Learns 2.0 ended, many of the participants commented that they were sad to see it end and wanted to do more. So, the organizers looked around to find a way to maintain it as an ongoing project.

However, they noticed that participation and new joiners dropped over time. The problem was, they promoted it initially, but didn’t continue the promotion beyond that until recently. Now, every month, at least one new participant joins and a thing gets done.

Koerber wants to bring the 23 things to the users wherever they are (home, work, library, etc.). The scalability is challenging, particularly for incentives and interaction. It can get a bit unwieldy. The program itself needs to be open-ended and self-driven.

One possible model has WordPress at its core and uses social networks (virtual and physical) to connect the participants. Promotion can be done through bookmarks, flyers, Craigslist, etc. Rather than everyone winning something, participants could be entered into monthly raffles for prizes.

Internet Librarian 2010 is just around the corner

Monterey is awesome! #il2009
from Internet Librarian 2009

I’m heading off to Internet Librarian later this week, and let me tell you, I’m pretty excited about it! There will be lots of sharing of ideas, both in sessions and later over beers. I’ll also be giving a presentation on Wednesday morning on electronic resources workflow tips & tricks, along with my colleagues Emily McElroy and Bonnie Parks. I’m not sure if I want a large audience (yikes!) or a small audience (*sad panda*), as both come with their unique panic moments.

Here are the sessions I’m planning to attend, which will likely change while I’m there, and some are double-booked, so I’ll have to make an on-the-spot decision about which to attend:

Sunday

  • Gaming & Gadgets Petting Zoo

Monday

  • Adding Value to Your Community
  • Dashboards, Data, and Decisions
  • Managing Your Library’s Online Presence
  • Next Gen Discovery Systems OR Beyond 23 Things: For Staff & for Patrons

Tuesday

  • Adding Value: CIO Insights
  • Personal Content Management
  • Failcamp OR Applying User Experience (UX) Design
  • Augmented Reality & Libraries OR Patron-Driven Ebook Acquisition
  • Videocasting, Innovating, & Creating New Ideas
  • Rip Van Winkle’s Libraries in 2510

Wednesday

  • Planning & Designing for Attention
  • Tips, Tricks, & Workflows for Managing Digital Resources <– that’s mine
  • Best Free Web Stuff for Broke Libraries
  • Digital Librarianship: Open Access & Web 2.0
  • Adding Value Through Visualization

RALC Lightening Round Micro-Conference: Afternoon Sessions

Laura Westmoreland and Donna Coghill: “Walk-In Research & Writing Clinics: A Progress Report”
More in-depth than the library service desk, but less than what they’d get at the writing center, with the option to work with a librarian or writing consultant. They do it in two hour shifts that are regularly irregular, and each shift includes one librarian and one writing consultant. Last fall, they saw over two users an hour, but they weren’t coordinating with the writing center. In the spring, they coordinated with the writing center and reduced hours, which resulted in a decrease to under two users an hour. It might be seasonal, or something else about the service that wasn’t clicking as well with the students.

Erin White: “Mobilizing your library website”
Used analytics to determine the popular pages hit by mobile users. They paid close attention to what other libraries were doing with their mobile sites to avoid reinventing the wheel (i.e. NCSU Libraries). They also included a mini feedback form at the bottom of every page of the mobile site, and the message sent includes details about the device used. The most popular pages tend to be information pages like hours, events, and computer availability.

Olivia Reinauer: “Creating SLACers: The Formation of a Student Library Advisory Committee”
In 2006, a think team put together a recommendation to create a standing library advisory committee populated by students in order to have a better idea of the needs of current students. They copied liberally from VCU’s student advisory committee to create the charge and structure. One thing that VCU that was different was actually paying the students an honorarium, so they did that, either as cash or in the form of a gift card. They meet once a month to discuss ideas gathered from colleague’s work and go through the suggestions from the suggestion box, using the students as a sounding board. They also have guest speakers come and talk about things happening in the library, which the students like because it makes them feel engaged. Some issues involve getting them to do things outside of the meetings and providing more enticing compensation.

Abiodun Solanke: “Did you find my…?: Lost and Found Issues at UR Library”
Students leave physical and electronic materials all over the library, from books and clothing to unsaved documents on public computers. When we find the items, they are happy, and of course disappointed if not found. The student activities also keep lost and found items. If the item is not financial or an ID, they take photos and display them on the lost and found cart, along with “safer” physical items like clothing and books. If the items are never claimed, we repurpose them for use locally or send them to other organizations. Before that happens, several attempts are made to locate the owners and contact them.

Carrie Ludovico: “LibGuides for Foodies”
Using LibGuides to engage with the community. The campus has a strong green emphasis, from bikes to hybrid parking to a community garden. The newest benefit is a CSA option for employees from June – September for full and half shares that are delivered on campus, and it has been more popular than the organizers expected. So, they created a LibGuide to highlight interesting and supportive resources. The most used tab is the scholarly and government resources, more than books, cookbooks, and recipes.

Betty Dickie: “Read This!”
Anything by Christopher Moore, for certain. David Maine tends to take Bible stories and rewrite them in interesting ways. A Canticle for Leibowitz – the library plays an important role. Alessandro Boffa’s You’re an Animal, Viskovitz! is small but mighty. Louise Penny has gotten good reviews for good reason – recommended for murder mystery fans who like good stories and character development.

Carol Wittig: “Boatwright Knitters”
They meet one day a week at lunch. It encourages home/work balance, improves morale, addresses the whole person beyond the job, increases cross-campus outreach, and builds bridges to reach diverse groups. You can involve the whole staff by “sponsoring a knitter” to pay for the yarn. They have a Ravelry group, a blog, and a set of Flickr photos of projects. Right now, they are a student organization, but don’t have enough student participation, so they’re working on outreach in that area. They’ve done charity projects like Knit One To Save One and caps for chemo.

Travis Smith: “The End”
There are many negative connotations about “the end,” so he wrote a poem. You’ll have to ask him for a copy.

RALC Lightening Round Micro-Conference: Morning Sessions

Andy Morton:  “5-minute madness – The Madness Concept
He’s on the desk at the moment, so he made a video.

Teresa Doherty: “Cool sounds for Aleph Circ Transactions”
Originally presented at ELUNA as a poster session. They use custom sounds and colors to indicate specific circulation transaction alerts, i.e. checkin/checkout alerts. The sounds were selected because they’re short and fairly expressive without being offensive to users who may hear them.

Amanda Hartman: “Reaching Millennials: Understanding and Teaching the Next Generation” 
Those born 1980-1996-ish. These are generalizations, so they don’t describe everyone fully. They’re special and sheltered, team and goal oriented, more likely to be involved in community service, digital natives (mainly mobile tech) but don’t necessarily understand all of the implications or functions, impatient, and multi-taskers. They consider themselves to be relatively savvy searchers, so they may be less likely to ask for help. They have certain expectations about tech that libraries often can’t keep up with. They want learning to be participatory and active, with opportunities to express themselves online, and they have a sense of entitlement – get good grades for hard work, not necessarily for the product of the work. Libraries should have a mobile website. Hire staff that can support tech questions. Provide group workspaces. Explain why, not just how.

Deborah Vroman: “Errors, errors, everywhere! Common citation errors in Literature Resources from Gale”
Until recently, Gale was giving incorrect page ranges for citations for articles reprinted in their collections.  The problem is now fixed by removing the page numbers.

Anna Creech: “Lies, Damn Lies, and Statistics
Uh, that’s me.

Suzanne Sherry: “Goodreads: I read, you read, everybody READS”
Social networking site for readers. You start off with read, to-read, and currently reading, but you can add other tags that then form collections. Once you’ve read a book, you can rate it and write a review. While you’re reading the book, you can leave comments with updates of your progress. The social element is handy for recommending books to friends and discussing the books you read. There are tools for virtual book clubs and online communities for local book clubs.

Nell Chenault: “Scanning to Save or Send”
They have 12 scanning stations, both Mac and PC, including two slide scanners. Also, they have microform scanners instead of the old light box machines. In the past five years, they’ve seen use increase 325%.

Abiodun Solanke: “Netbooks or Laptops” 
In the last hardware replacement cycle, they replaced circulating laptops with netbooks. Cost, capabilities, and portability were factors considered. Some specialized programs could not be loaded, but there are many desktop computer alternatives. Student reaction appears to be divided along gender – male students thought they were too small, but female students liked them. They did a survey of users borrowing the netbooks, and found that over time the negative comments reduced. They concluded that initial reactions to new things aren’t always indicative of their success. Currently would like to add netbooks with Mac OS.

Darnell Law: “Up In The Air: Text-A-Librarian and Mobile Technologies at Johnston Memorial Library”
Implemented service at the end of the spring semester, so they haven’t seen much use yet. They’re using a service called Text a Librarian. Users enter a specific number and a short code at the beginning of the message. The questions are answered through the service website. The phone numbers are anonymized. Some of the advantages of this service include working with any carrier, not requiring a cell phone to answer the texts, relatively inexpensive (~$1100/yr), answer templates for quick responses, and promotional materials.

IL2009: Technology: The Engine Driving Pop Culture-Savvy Libraries or Source of Overload?

Speaker: Elizabeth Burns

Technology and pop culture drive each other. Librarians sometimes assume that people using technology like smart phones in libraries are wasting time, both theirs and ours, but we really don’t know how they are using tech. Librarians need to learn how to use the tech that their user community employs, so don’t hinder your staff by limiting what tech they can use while in the workplace.

Libraries also have the responsibility to inform users of the services and technology available to them. Get the tools, learn how to use them, and then get to work building things with them.

Your library’s tech trendspotting group needs more than just the techie people. Get the folks who aren’t as excited about the shiny to participate and ask questions. Don’t let the fear of Betamax stop you – explore new devices and delivery methods now rather than waiting to find out if they have longevity. You never know what’s going to stick.

Speaker: Sarah Houghton-Jan

"Information overload is the Devil"

Some people think that it didn’t exist before mobile phones and home computers, but the potential has always existed. Think about the piles of books you’ve acquired but haven’t read yet. Information overload is all of the piles of things you want to learn but haven’t yet.

"We have become far more proficient in generating information than we are in managing it…"

Librarians are more equipped to handle information overload than most others. Manage your personal information consumption with the same kind of tools and skills you use in your professional life.

Some of the barriers to dealing with information overload are: lack of time or (a perceived lack of time), lack of interest or motivation, not being encouraged/threatened by management, not knowing where to start, and frustration with past attempts. Become like the automatic towel dispensers that have the towels already dispensed and ready to be torn off as needed.

Inventory your inputs and devices. Think before you send/subscribe. Schedule yourself, including unscheduled work and tasks. Use downtime (bring tech that helps you do it). Stay neat. Keep a master waiting list of things that other people "owe" you, and then periodically follow-up on them. Weed, weed, and weed again. Teach others communication etiquette (and stick to it). Schedule unplugged times, and unplug at will.

RSS/Twitter overload: Limit your feeds and following, and regularly evaluate them. Use lists to organize feeds and Twitter friends. Use RSS when applicable, and use it to send you reminders.

Interruptive technology (phone, IM, texts, Twitter, etc): Use them only when they are appropriate for you. Check it when you want to, and don’t interrupt yourself. Use your status message. Lobby for IM or Twitter at your workplace (as an alternative to phone or email, for the status message function & immediacy). Keep your phone number private. Let it ring if you are busy. Remember that work is at work and home is at home, and don’t mix the two.

Email: Stop "doing email" — start scheduling email scanning time, use it when appropriate, and deal with it by subject. Keep your inbox nearly empty and filter your messages. Limit listservs. Follow good email etiquette. Delete and archive, and keep work and personal email separate.

Physical items: Just because you can touch it, doesn’t mean you should keep it. Cancel, cancel, cancel (catalogchoice.org). Weed what you have.

Multimedia: Choose entertainment thoughtfully. Limit television viewing and schedule your entertainment time. Use your commute to your benefit.

Social networking: Schedule time on your networks. Pick a primary network and point other sites towards it. Limit your in-network IM.

Time & stress management: Use your calendar. Take breaks. Eliminate stressful interruptions. Look for software help. Balance your life and work to your own liking, not your boss’s or your spouse’s.

[Read Lifehacker!]

IL2009: Cloud Computing in Practice: Creating Digital Services & Collections

Speakers: Amy Buckland, Kendra K. Levine, & Laura Harris (icanhaz.com/cloudylibs)

Cloud computing is a slightly complicated concept. Everyone approaches defining it from different perspectives. It’s about data and storage. For the purposes of this session, they mean any service that is on-demand self-service, broad network access, resource pooling, rapid elasticity, and measured service.

Cloud computing frees people to collaborate in many ways. Infrastructure is messy, so let someone else take care of that so you can focus on what you really need to do. USB sticks can do a lot of that, but they’re easy to lose, and data in the cloud will hopefully be migrated to new formats.

The downside of cloud computing is that it is so dependent upon constant connection and uptime. If your cloud computing source or network goes down, you’re SOL until it get fixed. Privacy can also be a legitimate concern, and the data could be vulnerable to hacking or leaks. Nothing lasts forever — for example, today, Geocities is closing.

Libraries are already in the cloud. We often store our ILS data, ILL, citation management, resource guides, institutional repositories, and electronic resource management tools on servers and services that do not live in the library. Should we be concerned about our vendors making money from us on a "recurring, perpetual basis" (Cory Doctorow)? Should we be concerned about losing the "face" of the library in all of these cloud services? Should we be concerned about the reliability of the services we are paying for?

Libraries can use the cloud for data storage (i.e. DuraSpace, Dropbox). They could also replace OS services & programs, allowing patron-access computers to b run using cloud applications.

Presentation slides are available at icanhaz.com/cloudylibs.

Speaker: Jason Clark

His library is using four applications to serve video from the library, and one of them is TerraPod, which is for students to create, upload, and distribute videos. They outsourced the player to Blip.tv. This way, they don’t have to encode files or develop a player.

The way you can do mashups of cloud applications and locally developed applications is through the APIs that defines the rules for talking to the remote server. The cloud becomes the infrastructure that enables webscaling of projects. Request the data, receive it in some sort of structured format, and then parse it out into whatever you want to do with it.

Best practices for cloud computing: use the cloud architecture do the heavy lifting (file conversion, storage, distribution, etc.), archive locally if you must, and outsource conversion. Don’t be afraid. This is the future.

Presentation slides will be available later on his website.

IL2009: Creating Connections & Social Reference in Libraries

Presenter: Margaret Smith

Traditional reference has been one-on-one, but now there are options online for many-to-one reference, such as Yahoo! Answers, Askville, AskMetafilter, etc. The problem is that not all of the hives are equal in the quality of the answers they provide. For an example, look up "where do deer sleep?" sometime.

One of the benefits of social reference sites is that they generate a reference bank of questions and answers that can be linked to when/if someone asks the same question again. These can be both public forums like AskMetafilter, or a private forum like something you develop internally for your library or organization. Similarly, you can use wiki software to create an interactive social reference tool, but unlike a forum, it isn’t designed to make new content the most prominent.

One of the biggest challenges of implementing social reference sites is getting answers to the questions. A frustrating aspect of some social reference sources is an overwhelming number of unanswered questions. Your library can use any of the "free" services that are out there, or go with one of the vendor services like LibAnswers, just make sure you actively engage with it.

LITA 2008: Portals to Learning – What librarians can learn from video game design

Saying “this is how you type in a text box” is like saying “let’s talk about breathing today.”

Speakers: Nicholas Schiller (Washington State University, Vancouver) and Carole Svensson (University of Washington, Tacoma)

We’re not getting any younger, but our students are. We think of new technologies as ways to deliver old ideas, but really we need to mix it up.

Gaming literacy is a way of looking at the media of video games and interactive media through the eyes of the designers and the players. It’s not helpful to view this as a zero sum game – it’s not about competing with reading literacy.

Games are now mainstream media. They are more significant to our students than they were for the generations that came before them (i.e. most of us librarian types). Video games are viable competitors with movies, television, and popular music. All indicators show that the population of gamers is only going to get larger over time.

We don’t need to be advocates of games in order to understand our users that are gamers. We need to be literate in this new media in order to connect with and serve those users. If we don’t understand them, then we are not equipped to either critique or use gaming media.

How do we think intelligently about “childish” things? Separate the content from the format and use the analytical tools we already know (like Deb Gilchrist’s 5 questions for outcomes-based design or Adler and Van Doren’s How to Read a Book) and apply them to new media.

Think about the experiences of using character based interfaces and a GUI like III’s Millennium. The two experiences are very different, but the content is the same.

The point of studying gaming behavior is rarely the context of the games. Games are complex information systems. They must teach players to evaluate information and make informed choices in order to succeed. Games that fail to do this well do not sell. Being frustrated is not fun.

We want students to understand that their information needs are complex and require complex tools like scholarly bibliographic indexes in order to meet those needs. However, most of our users think that their information needs are simple and instead gravitate towards simpler tools like Wikipedia and Google.

MMORPGs like World of Warcraft (WoW) have an emphasis on collaboration and apprenticeship. Working with friends meant that the experience was less frustrating as a new user. In library instruction classes, allowing students to self-select their groups for team exercises will guarantee groups that are more comfortable with each other from the get-go.

Collaborative games also de-emphasize authority distinctions and emphasize peer knowledge. Peers are the best sources for information in games, rather than the help document or support tech. The average time that a peer responded in WoW was 32 seconds. What’s your IM/email reference response time? Also, for peer knowledge to work well, we need to have FAQs or knowledgebases that are built on by student knowledge over time.

In the games, each level builds on the next one, which is like how we try to teach library stuff. However, in the game, it tends to be more fun. Game players are not tempted to skip forward because the games are structured so that you only see the part of the world that you’ve mastered. When game players get to the point where they need additional information, it’s desired rather than being overwhelming. In teaching library tools, focus on fewer things until users get comfortable with them, and then show them more.

Players build resources for helping each other and developing community. Do we see that happening with EBSCOhost? No.

When you fail in WoW, you know what to do. Find someone to help you or look for information in the user-created content online. When students fail in the classroom or library, do they know what to do? Building expertise and community allows them to understand that keeping at it will result in success.

Gating is a mandatory pause in the action of a game that requires demonstration of skill acquisition. In the classroom, design research assignments to require identification of and reflection on research choices, or create annotated bibliographies.

Why doesn’t Laura Croft obey Professor Van Croy? Players learn that sometimes if they do what the instructions tell them to not do, they get rewarded. By exploring the game outside of the small boundaries, they learn more about what is there. In the classroom, this translates to discovery based learning. Pique their curiosity and then let them discover the advanced tools in a resource.

As in higher education, the more you “level up,” the more you need help from experts. Experienced librarians are better equipped to say “I don’t know” and refer the information seeker to experts. With each level of research, you have to keep at the process until you find the answers you seek.

If we can help our students see when they’re playing games, they are actually functioning on a fairly high level on Bloom’s Taxonomy. Then, we can help them see that their complex and involved academic research is not only something they are capable of doing, but it’s something that they’ve already done while playing games, as long as we keep our focus on the process of games and not the zombies and vampires.

Students don’t have trouble figuring out how to use our tech, but they don’t understand why they would want to use it. So, instead of teaching them how to use the catalog, we should be instilling in them the motivation to use it and they’ll figure out the quirks on their own. Saying “this is how you type in a text box” is like saying “let’s talk about breathing today.”

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